We use the three streaming media, namely RealSystem, Windows Media Technology, QuickTime. We provide the two bit-rate streams, low bit-rate (56kbps) and high bit-rate (300kbps) in order to serve the accesses from the various network environment.
At first, the stream is inputted to the "parent server." Parent server transmits the input stream to the "splitting servers" which allows the access from the streaming clients. These splitting servers serve a huge amount of accesses from the world.
At our webcast event, LIVE! ECLIPSE 2001, our streaming servers produced 1.5Gbps streams at the peak and about 1Gbps streams at LIVE! LEONIDS 2001. We estimate 2Gbps - 4Gbps in total at the peak as the traffic of streaming due to the trend of the broadband age.
This time, we provide the real-time information about the total number of traffic and the total number of clients monitoring at all of our servers. You can know these information on this page during the live webcast.
The load-balancing mechanisms are essential to this sort of high-loaded live streaming services nowadays. We deploy our streaming splitting servers at more than 13 sites including overseas sites. This brings you better streaming quality by controlling the traffic per each site.
As a global load-balancing mechanism, we deploy the streaming navigation
technology supported by NTT Smart Connect Corp. This system navigates
a client to the closest or a proper server automatically selected on
the basis of the source address of the client. This navigation system
can dispatch the user request to a proper server because of its server
capacity monitoring function.
As a load-balancing mechanism functioning locally in a site, we deploy GCAS (Global Content Aware Switch) technology. GCAS is a service switching solution enabling users to enjoy comfortably content delivery services with media data type varying from a small text to a large streaming media.
ShareCast is a cooperatively distributed system. When a ShareCast client PC starts to receive and play a stream, the client PC relays the stream to the other client PCs. In ShareCast, this process is recursively repeated one after another automatically. As a result, ShareCast makes it possible to deliver the stream to many PCs on a large scale.
ShareCast streams gradually link together the users, and eventually covers the whole of the users dispersing on the Internet. We are waiting for you to join our distributed streaming experiment in LIVE! ECLIPSE 2002 Annular.